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Dice Men: The Origin Story of Games Workshop

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The idea to start our own company first cropped up during one of our many 'beer and a board game' sessions after work at our flat. You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. Pure nostalgia, although I suspect that if you aren't "of a certain age" where the names and games and atmosphere of this book are directly relevant to your life then you will find this less than exciting. Da una visión distinta, enfocándose en lo que fue importante para esta persona y en su perspectiva (a veces agridulce) sobre ciertas personas y eventos, en algunos casos muy parcial. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others.

Then, they started publishing their own games magazine, White Dwarf, that was similar to Dragon magazine at the time in that it was full of role-playing articles and scenarios. More likely it speaks to a culture for which the Nottingham operations were always slightly out of view; what was happening in London was the focus, because that’s where Livingstone and Jackson were. The name continues, of course, but in terms of what the company is about, the one in Nottingham is really Citadel Miniatures wearing its dad’s suit. I have to mention that another review here comments on the disappointingly "flat" writing style, which baffles me. What amazes me is how many of the personalities involved in GW’ sphere of influence either came from, or moved onto, other projects and companies which I also love.It’s a nice touch, and it highlights just how many people’s contributions served to make something special out of humble beginnings. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages. The thing that jumps off the page with every mention of his name is his single-mindedness and clarity of vision. In summary, if you have any interest in the history of GW and the men behind it then this is a must read.

They make an effort to hold on to half their shares each, which is firmly rebuffed, and that’s that. Less of a history book and more of a coffee table tome, Dice Men manages to do something quite remarkable in under 300 pages: tell a surprisingly deep story, rich with captivating imagery, without ever seeming verbose or vain. Probably so too would its founders, Ian Livingstone and Steve Jackson (and the oft-forgotten John Peake, though he plays a fifth-Beatle role in this story, departing the stage very early). They expanded to include miniatures rules and eventually they started to expand horizontally into designing and manufacturing miniatures. Second, that it's clear from the text that Livingstone was - and is - clearly a businessman first and a gamer second.It wasn’t too hard to convince him to stay on by promising him we would back him when the time came for us to step down on condition that he was willing to be part of an enlarged operating board in the short term. The excuse of a ten-book Fighting Fantasy contract to deliver looks a little thin when you remember that just a few pages ago Livingstone mentions that they’d started subcontracting them out. The tone is light and the writing agreeably pacy; it’s the kind of thing where if you just want to read the text without stopping to linger over the pictures, you can do so in a single evening. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time.

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