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Monte Cook Games MCG00074 "No Thank You Evil" Game

£21.31£42.62Clearance
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Play Tokens: The game comes with two additional types of tokens: No Thank You, Evil! tokens and a My Turn token. If the game gets too intense for a younger player, he can play his No Thank You, Evil! token, letting the Guide know it’s time for a break or a change of tone. The My Turn token gets passed around from player to player, prompting excited players to remember whose turn it is. I am starting to think of ways to integrate some life lessons into these games too if I can. There are some very obvious "don't judge a book by its cover" stories here, but I imagine you could build a story around just about any lesson you wanted to propose. Sure, D&D may be a little much for younger kids, but now you can bring them into the wide world of tabletop RPGs with No Thank You Evil! Character, Companion, and Cypher Cards: The cards are oversized and full color. The character and companion cards fit right on the character sheet. One side is just an image, for players who want to write their own characters based on the art. The other side is a pre-generated character type (or companion), making it a snap to get started. As they walked through the forest, they came upon a path which led to a small town. Outside the town they saw a big wanted poster. I was able to take the poster from a premade adventure and laid it right in front of them. Their eyes got big, their mouths dropped open a little bit, and, since Clara is learning to read, I made her sound out the word. “W…A…N…T…E…D? What’s it wanted for?” And I told her they should go into town to find out! So they did.

Characters have four stat pools, Tough, Fast, Smart, and Awesome, where “awesome” points can be used to help other players and work cooperatively. The simplicity of the stats leaves a ton of room for creativity from the players and allows them to work on the world with the Guide (the DM’s title in No Thank You Evil). A child can see an obstacle in the game such as a mountain that needs to be climbed and try to use Tough to climb it, or they can try to build a hot air balloon or fly a plane or ride their companions; they’re only limited by their imaginations and the Guide.The box comes with three adventures. I recommend a thorough read through of them before playing. Also, I recommend brushing up on your improv skills because younger players are going to throw all sorts of random ideas at you. My kids responded very favorably to the silliest voices I could muster and props as I was able (e.g., the first adventure includes magic candies as the way to call for an extraction, so everyone got a candy and had to save it until the end). I had to scan and print my own character sheets because my boys have already created multiple different characters. The rulebook includes a huge amount of information on locations and characters that exist in this world so that you can make your own adventures. In fact, my boys came up with their own story and conflict and I took it and added some twists so that they don't know how it ends. I am looking forward to running that adventure for them this weekend.

Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s all up to them! Scalable rules adapt easily to the abilities and interests of kids from five on up, so everyone can play together. How will your adventure play out? Your options are limited only by your creativity. Together, you and the other players create a story as you work together to make your way through the adventure! The Cypher System Rulebookadapts the Cypher System to an unlimited range of campaigns and genres, giving you the complete rules set and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules. A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running anyof those isas easy as running or playing The Strange or Numenera. Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the systemto fantasy, science-fiction, horror, modern-day, and superhero settings—or any setting you can imagine!We’ve even gotten drawings of characters, letters from young players, and papercrafts of scary creatures in our mailboxes and inboxes. A game that’s accessible to the widest variety of players. We are working hard to make sure that the game is accessible to players with challenges like dyslexia, color-blindness, visual impairments, and autism. Character sheets are large, and colorful Pool tokens and character cards means that there’s very little writing or math involved in gameplay.

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