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Borderlands 3 Ultimate Edition for Switch

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Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.

The base damage for the Vanquisher and its bonus damage while sliding have been buffed.Like the Ripper, its core loop wasn’t being used as the slide bonus wasn’t significant enough prior to this change. Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro Need an easier way to test your gear? We're going to add a target dummy to the shooting range on Sanctuary III! We feel this is the best location since your bank is also on the ship. This way you can manage and test your builds on Sanctuary III without having to travel anywhere else. You can expect to see this sometime in December. Some Vault Hunter, environments, gun, and enemy texture qualities have increased fidelity and look nicer.Made a change with the selection UI on Vault Cards to keep rewards highlighted when switching between them With the changes below, we hope to improve the matchmaking times for all types of content. As a reminder, you can always access Matchmaking via the Social menu.

These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players' progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future. Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling Passive Skills that have Mayhem Scaling enabled have created very spikey moments in our damage pipeline. These spikes are far outside the bounds of normal damage. Balancing content around these spikes would have removed build diversity and forced players into very specific and specialized builds. That is counter to our goals of always increasing diversity, so we've changed the scaling accordingly.The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth. True Takedown Mode The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future. Updated the Gunner’s Molten Roar’s skill card to include text for its 100% damage boost to the Salamander Thrower and remove the listed fuel penalty Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.

Milligan, Mercedes (15 August 2019). "Gamescom Award 2019 Nominees Revealed". Animation Magazine. Archived from the original on 13 September 2019 . Retrieved 23 November 2019. In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies! The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments: New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character

Titanium Awards 2019". Fun & Serious Game Festival. 9 March 2017. Archived from the original on 21 November 2019 . Retrieved 23 November 2019.

These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest. Reworked the ability to allow the shield to refill before it is broken whenever an Action Skill is activated The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently

Zane

Increased the area around the Fast Travel Station for the Raid Boss to ensure it will activate for all players Updated the Gunner anointment, "After exiting Iron Bear, the next 2 magazines will have 10% increased fire rate and 20% critical damage" to remove the unlisted incendiary damage Nominees". National Academy of Video Game Trade Reviewers. 13 January 2020. Archived from the original on 27 January 2020 . Retrieved 21 January 2020. We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East. When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%)

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